Monthly Archives: January 2012

Competitive Edge: Losing to Variance in Limited

Losing to variance sucks. There’s no better way to put it. Whether you get too many lands, or not enough, or your spells are too expensive, or you never draw your bombs, or your opponent simply gets lucky – there are just some games that you lose where you can’t do anything about it.

This is how last week’s Friday night draft went for me:

Deck Building Strategies 102

Welcome to the 2nd part of Deck Building Strategies. In this article, I’d like to help you build a deck by providing the fundamental reasons which I personally believe and use that leads to a good deck. Before continuing reading, I’d like to specifically mention that by reading this article, it does NOT guarantee that you will end up with a deck that will win tournaments – this article is intended to help you build a deck to begin with, along with what you should be doing and paying attention to while building.

Deck Building Strategies 101

Happy holidays everyone – I hope everyone had a great Christmas and New Year, and I know that while majority of you guys are still on holidays, I’m unfortunately back at work and just came back from overseas (also work related). However, that doesn’t mean I will be out of action, as I still have plenty of tuning and testing to do for my decks, as well as participate in the Yugioh Super League tournament held every Wed, Thu and Sat from 11am. Everyone still have plenty of chances to win and score a free box of Order of Chaos as well as other prizes.

Competitive Edge: My Dark Ascension Wishlist, part 1

By the time you read this, we’ll have seen at least one week of Dark Ascension previews, but at the time of writing I’ve hardly seen any of the set. What I have seen, however, has already got me very, very excited – Gravecrawler signals a push for a zombie deck in Standard, Increasing Confusion will replace Blue Sun’s Zenith as a finisher in decks looking to win through Nephalia Drownyard, and the new mechanic Fateful Hour gives us new ways to play with Phyrexian mana (and maybe even completely break it, finally, if there’s a Fateful Hour effect powerful enough.)

Competitive Edge: Casting A Modern Eye

If you don’t know about Modern, it’s the newest non-rotating format introduced by Wizards of the Coast, includes every set from Modern onwards, and is still very, very open for exploration and experimentation.

I don’t play Modern, but I am looking at breaking into the format and starting to compete in Modern events, once I can afford to build a deck. I’ve been following the development of the format and what players are doing, and think I have a pretty good idea of what the format will look like for the upcoming PTQ season.